Top 4 Mobile Games Inspired from Movie Themes

Top 4 Mobile Games Inspired from Movie Themes- 1
Mobile gaming is the most dynamic industry in today’s modern tech world. Daily mobile game developers introduce new games with new ideas and completely new concepts to the market. Some of them hit the top, some remain at the bottom and some are replacing the earlier toppers like Fallout shelter took the rank of Candy Crush Saga.

Here, we are talking about the mobile gaming concepts. These concepts can be anything – some concepts are built from ideas and some are stolen from already existed concepts. Yes, one can steal mobile game concepts from movies, from real life examples, etc. We are introducing here 4 games whose themes are matching exactly with the themes of popular movies.

Zombie world

I have seen only one zombie based movie named Zombieland, but I can explain you a brief history of Zombies. In 1932, first zombie movie named White Zombie was released. It was directed and produced by brothers – Victor and Edward Helperin. After movies, zombie characters were seen in Marvel Comics. And the zombie trend goes on with different movie parts, comics, video games and now in mobile games. Zombie World is most popular among the other Zombie based mobile games.

Spider Man Unlimited

I didn’t search much for this section as I have seen all parts of Spider Man. I am glad to see that all those hours which I wasted to see Spider Man movies are finally proved to be useful at this stage.

Not in movies, not in games, Spider man character first appeared in an American comic book named Amazing Fantasy #15 (August 1962) published by Marvel Comics. Spider man character was the invention of writer-editor Stan Lee and writer-artist Steve Ditko.
Being inspired from this comic character, first American movie was released in 1977 directed by E.W. Swackhamer. And getting inspired from the Spiderman movies many video games and later mobile games were built, among which the popular is the one I have mentioned here.

Furious Racing

I don’t need to give an introduction of this record breaking movie. You all know about it and I am sure you have seen the whole series of Fast and Furious. Furious Racing is a recent released mobile game based on recent released movie Furious Racing 7. If you wish to play other parts of series in mobile game, you are lucky enough to have them. You can check out other Fast and furious mobile games at play store.

ABCD2

It’s a recently released bollywood movie crafted with sensational dance moves in each song. ABCD2 mobile game is a remake of movie released with a purpose to give the power of dancing moves in the hands of players. Playing this game is a challenge or a test of dance lovers for whether they are able to beam up with the beats.

ABCD2 has variety of songs for dancers seeking to move their hands on lyrics. You are not alone within the game as three bollywood celebrities cum dance masters are with you to make you learn basic dance steps and take you to the advance level.

Conclusion

These are just four, if you browse more in play store, you will find many other similar examples. Or if you liked these stealing mobile gaming concepts, you can raise your mind to steal another movie theme to hit the store.

Is Branded IP the new way to go for games!

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Contemporary gaming companies such as EA and GameLoft are having a hard time creating something as substantial as Clash of Clans. Unlike their dominance in conventional gaming-market of PC and consoles, these companies are having a hard time replicating that for mobile and keep their dominance. However EA has finally understood that it needs to combine the development prowess of small studios with its brand cult to hit the bulls eye. They have closely worked with their partner to create SIM City and are now geared up for even more.

What are the reasons behind that?

An unfamiliar progression

PC and Consoles games are entirely different from mobile with respect to the target users. Unlike PC games that emphasized on life-like graphics and set it as a marker of progression, mobile games evolved altogether on a different plane. The progression of mobile games set off new challenges and protocols to create blockbuster games. Before companies like EA could understand the dynamics, small players apparently made it big in the mobile. Many of these were independant studios. Despite the fact that established players did a good job catching up, the indie studios took the cake in the form of rapid learning and setting standard development patterns.

Touch vs. Press

Touch screens have altogether a different approach to set commands as compared to the conventional joystick of a gaming console. Combined with the accelerometer (which is now implemented in console handsets as well), the game design for mobile needed altogether a different approach to set it right.

Connecting all the possible touch commands to cognitive actions is one of the primary things that mobile game developers have mastered their skills at. On the other hand companies such as EA and Ubisoft have mastered the console and keyboard commands that calls for a different set of commands altogether.

What can be expected?

One can expect the mobile game market to get better with respect to creating and distributing content. While there are tonnes of games in the app store, you hardly come across quality content that is engaging enough to be played for a long time. While there is a lot of potential coming from small developers, their resources in making themselves heard is limited. This is where branded IP can chip in and create value for the small developers, EA as well as customers.

Top 7 Wallet Breaking In-app Purchases

Wallet Breaking In-app Purchases

More than 90% of apps and games provide in-app purchase today and some of them are ridiculously high. It is like entering into the fair at free of charge and paying for the rides inside. In-app purchases are effective enough to break your wallet for some extra power ups or levels. Mobile game development experts seems to have nailed it and this is the reason almost all games feature in-app purchase options these days.  While most of the in-app purchase are modest in most of the games, some are jawdroppingly high and outright ridiculous.

1. MY LITTLE PONY – Friendship is Magic

  • Princess Celestia (a character within the game): £20.06

There is a town within the game named Ponyville where ponies are living. One day Nightmare moon spreads his night at Ponyville, covering all ponies in its darkness. Luckily, a pony named Twilight Sparkle escaped the darkness. Now, it’s up to the player and the Twilight Sparkle to repopulate the Ponyville again. This is possible with in-game currency, which you can avail either by doing activities within the game or by giving your real money. The twist is to finish the game you need the most expensive pony named Princess Celestia, which cost you 430 gems or £20.06. It will take over a year to get 430 gems which you can skip by paying such a high cost for it.

2. Real Racing 3

  • Koenigsegg Agera R (a car model): £55.99

No one is unknown of Real Racing series. Real Racing 3 is the one with the beautiful eye-candy visuals and mind-blowing gameplay. Within the series, it was the first game came with the alternatives of different car models. You can select any car to drive, but conditions applied. Some car models will cost you a higher than your budget and the most expensive one is Koenigsegg Agera R with a price: £55.99.

3. Super Monster Bros

  • God Mode (extra energy): $58.99

Super Mario Bros was a terrible game with characters looking like Pokemon and sound effects refresh the memory of Mario. Don’t jump to the iTunes store as the game is not available now. Super Mario Bros was a fine game in every manner, but one thing ruins the whole gaming experience: in-app purchases. Every action within the game leads to the occurrence of pop-up, requesting you to confirm in-app purchases. The costlier one was God mode, which you will get when you fail to achieve the task and you have to pay $58.99 to turn your failure into success.

4. Contract Killer

  • Nanotech Sniper (a rifle): £64.39

A charming game gives you a chance of systematic murder. You have weapons to complete your task and some additional weapons are given there to increase your capacity. If you are not satisfied with the available weapons and wish to upgrade, you have to pay a real money to fulfil your wish. The most expensive rifle named Nanotech Sniper will cost you around £60.

5. Deer Hunter Reloaded

  • Infinite Knives Pack (a gun or a pack of guns): £134.60

Dear Hunter Reloaded had topped the list of being best app of 2012. The game is free, it is addictive, it is adventurous or everything it has to keep you busy. One thing might disturb you within the game is weakness of available free weapons and strength of available costly weapons. The game will grab your attention by letting you know the key advantages of expensive overpowered firearms. Among which Infinite Knives Pack cost you a lot higher than others by Price: £134.60.

6. Gun Bros

  • Apathy Bear (a gun): £394

Gun bros is a perfect combination of multiplayer shooting game with attractive graphics and game play. You can purchase everything inside the game using in-game currency – you can earn by playing the game. But the problem is the game makes it difficult for you to earn the enough currency required to purchase extra guns. And the gun named Apathy Bear with a cost 3499 War bucks (in-game currency) will take your years to earn or take £394 from your wallet to save your time.

7. Curiosity – What’s Inside The Cube

  • Diamond Chisel (a powerful tool to destroy the cubelets): £47,000

To know the secret of cube, you have to destroy the 2000 layers of the box, filled with 64 billion cubelets. The game will give you coins to destroy the cubelets and lets you collect more coins to purchase tools that help you destroy more. The most powerful tool is Diamond Chisel. It costs as per its capacity, but out of your capacity to pay for. It costs £47,000, in exchange of which you will get 3 billion in-game coins to purchase the Diamond Chisel.

And the winner is Curiosity – What’s Inside the Cube for being the top wallet-breaking in-app purchases followed by Gun Bros at second place. You can continue these games without making any in-app purchases, but the stage or level will come which necessitate the availability of in-app items, tools, characters or anything else within the game.

Related: How to create a trail in Unity3D?

How to set sprites that automatically change with resolution?

How to set sprites that automatically change with resolution

This graph depicting a ruthless android fragmentation, was released by open-signal almost 18-20 months ago. Since then the market has only fragmented further, creating thousands of screen resolutions. Even iDevices have a number of resolutions that developers are getting familiar with. In such a scenario, developers cannot custom set the control buttons. We need to device a method where it is automatically done. This is where this free Unity3D scripting tutorial will would help and it will be really quick.

Use the Set in Screen Script and tweak some values that come with it. Select your orientation and put check on ‘set automatically’. Now, in ‘My orientation’ select one of the values from the dropdown menu. Remember, this script works in both landscape and portrait orientation for the device. Icons are automatically adjusted irrespective of any resolution you put them into.

Apart from set automatically, there is another parameter called ‘isCircle’. This is useful when you are using a circular sprite in your game. The parameter ensures that the sprite remains at a desired position irrespective of any resolution.

You also have an offset parameter that ascertains the spacing of a sprite from left or right of the screen. There are X and Y parameters on the script as well that helps you to fine tune the entire thing for a better experience.

You can go through or download the free tutorial here.  Next time we will learn to make a projectile like angry birds. Till then spend some time perfecting sprites across resolutions. Cya!

Related: How to draw on canvas in Unity?

Building the Game: Pure Evil

Now we just have to build the game and get it ready for the play testing on Friday the 22nd of August. Jeremy has already started working on the character and + & – cards. We now need to create a page with the revised instructions on it, and the board itself. 

When getting feedback for our game we were faced with the question, why use a grid? Why can’t it be in stacked card form? The answer was that it could, but that’s not what we wanted. I thought about the positives to the grid and why we chose it. Really it’s because it makes the game more visual, you can see the ending and yourself approaching it. It provides a solid ending time frame that you are constantly aware of and provides anticipation and tension because of it. 

How can I improve it? 

Jeremy came up with the…

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